This is my rendition of the classic Zuma game, developed using Unity. The game features a level editor and a level selector, and it can be played directly from a web page. The objective of the game is to prevent the balls from reaching the end by creating sequences of three or more balls of the same color.
Development Experience
This project allowed me to delve deeper into Unity’s capabilities, particularly in terms of level design and web integration. The level editor and selector added an extra layer of complexity, requiring a more nuanced understanding of Unity’s systems. This project was a great opportunity to hone my skills and push the boundaries of what I can achieve with Unity.